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Hello,
It's been a long while since I've posted in these newsgroups, but here
goes:
I'd designing a Christmas e-card for a client, and I'm trying to get a
realistic looking ornament. You can take a look at my current render at:
http://www.docbrown.net/ornament2.jpg
Right now, the code for the ornament is:
union {
sphere {
<0,0,0>, 1
pigment {color red 0.45}
finish {
ambient 0.2
brilliance 6
diffuse 0.6
metallic
specular 0.95
roughness 1/120
reflection <0.5,0.03,0.03>
}
}
intersection{
cylinder {<0,0,0>,<0,1.25,0>,0.3}
cylinder {<0,-1,0>,<0,2,0>,0.2}
pigment {rgb 0.8}
finish {
ambient 0.2
brilliance 6
diffuse 0.7
metallic
//specular 0.80
//roughness 1/120
reflection 0.1
}
}
torus{
0.2,0.01
pigment {rgb 0.8}
finish {
ambient 0.1
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.9
}
rotate 90*x
translate 1.25*y
}
torus{
0.1,0.01
pigment {rgb 0.4}
finish {
ambient 0.1
brilliance 6
diffuse 0.7
metallic
}
rotate 90*x
rotate 90*y
translate 1.55*y
}
scale 40
translate <-50,-6.5,0>
}
What I need to do it to get the ornament to look more real. Right now,
It still looks flat, and the reflections aren't right. Does anyone have
any suggestions on how I could improve the ornament? Thanks!
-Ed Wedig
--
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Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
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